The Mini Sega Genesis – Product Review
Finally, Sega began to compete directly with the beloved line of the classic Nintendo console, reissued with the Sega Genesis Mini. Released on September 19, on the other side of the 16-bit console war, there’s finally a decent bit of nostalgia. By now the format should be familiar: the Sega Genesis Mini is a scaled-down version of the classic console, but the controllers are full-size. The game library, while not exhaustive, is a particularly well-curated study.
What is unique about the Mini, however, is that once Sega handles its production obligations, instead of outsourcing its familiar clothing to AtGames. This is probably why you have read so much so that it will not leave you stressed: Whether your benchmark is the superb SNES Classic or one of the very disappointing clones of Genesis or AtGames, the Sega Genesis Mini features everything you are looking to do.
Title: Sega Genesis Mini
Media: Video Game
Release Date: September 19, 2019
Where to buy: AMAZON.COM
- Miniature SEGA Genesis replica
- Includes 40 legendary games
- Plug and play ready box Contents
- SEGA Genesis Mini Console & 2 wired controllers
- 40 games- Power cable & USB adapter
- HDMI cable
M2 / EMULATION
When I said Sega was handling the console itself, that was half true. Real hardware and manufacturing and all that is Sega, but software emulation turns out to be very complicated and you don’t need to look further than the atrocities performed in classic Sega titles from the entire AtGames range to prove how bad things are going in the wrong hands.
So Sega knocked on a longtime partner who has successfully adapted his titles across multiple platforms for decades to handle the emulation itself. M2, the historic Japanese game developer known mostly for its excellent Sega Ages compilations, both old and new, deals with the software end of the Sega Genesis mini, and I would recommend watching the one-hour developer story My Life at Gaming if you haven’t heard of the studio.
The time I spend playing the mini (especially the Japanese Contra: Hard Corps version, which you can read more about below) is perfect. The goal is to make the games look original so that there is no better time, and this record succeeds. A great benefit of an emulation-based retro gaming solution is the application features such as retention and back-up situations that were shown on the SNES Classic two years ago. Savings situations are a feature that many older games like to keep your progress in games where it is impossible to earn or allow you to save before difficult times.
Like anything found in the SNES Classic or the Nintendo Switch Online NES gaming library, the rollback feature is becoming a staple for emulators, especially for trading options. Other standard features include a 16: 9 widescreen (Might not want to try this) And the CRT “scanline” filters (if you choose to). Scanners provide alternate black lines designed to simulate CRT pixels, and putting them back is a matter of time.
The system comes with three backgrounds to fill your widescreen. There is a clear black that lets you draw the game’s attention; There’s a retro patterned background, it’s not a terrible look … and there’s a Sonic themed background. That’s a lot. But the 1990s is such a perfect area for Sega that I can’t blame him.
The Sega Genesis Mini is complete with a working power switch and non-functioning Gewgaws such as the volume control, the cartridge valves and the expansion port cover.
The build feels completely obsessive as if it was built by a hobby model builder. Power is supplied via a micro USB port and included USB adapter, while video and audio are sent via HDMI. The system contains two three-button USB Genesis controllers. Although it would have been nice to see the later six-button controllers – mainly because they included fighting games that they could have used! – the console does support the 8-button USB controllers from Retro-Bit and the more authentic 6-button USB controller.
In a very welcome deviation from the range of Nintendo, you can return to the main menu with the Sega Genesis Mini with the controller. If you hold down the Start button for three seconds, the menu opens with the supplied controllers, while the Mode button of the 8-button controller opens it immediately.
- Sonic the Hedgehog
- Ecco the Dolphin
- Castlevania: Bloodlines
- Space Harrier 2
- Shining Force
- Dr. Robotnik’s Mean Bean Machine
- ToeJam & Earl
- Comix Zone
- Altered Beast
- Gunstar Heroes
- Castle of Illusion Starring Mickey Mouse
- World of Illusion Starring Mickey Mouse and Donald Duck
- Thunder Force 3
- Super Fantasy Zone
- Shinobi 3
- Streets of Rage 2
- Earthworm Jim
- Sonic the Hedgehog 2
- Contra: Hard Corps
- Mega Man: The Wily Wars
- Street Fighter 2: Special Champion Edition
- Ghouls ’n Ghosts
- Alex Kidd in the Enchanted Castle
- Beyond Oasis
- Golden Axe
- Phantasy Star 4: The End of the Millennium
- Sonic the Hedgehog Spinball
- Wonder Boy in Monster World
- Road Rash 2
- Virtua Fighter 2
- Alisia Dragoon
- Kid Chameleon
- Monster World 4
- Eternal Champions
- Dynamite Headdy
- Light Crusader
Putting together a list of games for a “mini” console like this should be one of the most challenging jobs in gaming. And look, 42 games is a good variety. That’s 100 percent more games than the SNES Classic’s 21 game choices, and it’s probably not an accident. It’s also not quite enough in some way. Seriously, look at this list! Strider! Gunstar Heroes! Even deep cuts like the SegaNet-exclusive Mega Man: The Wily Wars.
The rest of the games either grab you or they won’t. What people want in these collections is often a very personal thing. Take for example. Contra: Hard Corps. The US release was famously modified from the Japanese original, replacing the life field of kill with a hit and only offered five sequels instead of an infinite number. Of course, you have to play the Japanese version, and since you have a choice on the Sega Genesis Mini, you can.
Unfortunately, this choice is no longer visible on the game’s detail page. It’s such a cool detail, and it’s a shame that most people probably haven’t ever seen it. I wish this part of the experience was communicated to the player so everyone knows to enjoy multiple versions of their favorite games.
I can also quickly discuss what’s not on this console. In addition to the perennial absent Sonic the Hedgehog 3 – rumors have long pointed to Michael Jackson’s alleged involvement as a reason for its continued omission – other games probably should have been here. There are no sports games on the Sega Genesis Mini, despite sports games dominating much of the 16-bit landscape. NBA Jam? Not here. Any Madden titles? Nada. The legendary NHL ’94? also not here.
It’s not due anywhere else due to licensing issues, but it remains a bummer that the best way to play these games is to track original wagons on eBay or Google.
I feel qualified to say that Genesis deserves better than its owner. But as long as Sega agrees to license its platform rather than manufacture its hardware, it seems unlikely to get much better than this and now, two years later, Sega does it. It has created a best-in-class retro console with good games, great performance, original controllers, and a seemingly fair price tag. Is it enough to undo a decade of damage done by the poorly crafted Genesis clones? But now, on the 30th anniversary of the release of the original console, it’s fair to say that Sega has embraced the challenge of living up to its legacy with the Sega Genesis Mini.